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Showing posts with the label Game

Electronic Cricket Match Game

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This electronic cricket is a present for Kids. This simple battery powered circuit can be used to play Cricket Match with your friends. Each LED in the circuit indicates various status of the cricket match like Sixer, Run out, Catch etc. The Circuit uses two ICs ,one in the Astable mode and the second in the display driver mode. IC1 is wired as an Astable Multivibrator with the timing elements R1, R2 and C1. With the shown values of these components very fast output pulses are generated from the Astable. Output from IC1 passes into the input of IC2 which is the popular Johnson Decade counter CD4017. It has 10 outputs. Of these 8 outputs are used. Output 9 ( pin9) is tied to the reset pin 15 to repeat the cycle. When the input pin 14 of IC2 gets low to high pluses, its output turns high one by one. Resistor R3 keeps the input of IC2 low in stand by state to avoid false indications.   Electronic Cricket Circuit diagram: When the Push Switch S1 is pressed momentarily, the Astable oper...

Wire Loop Game Circuir Diagram

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In the ‘Wire Loop Game’, a test of dexterity,  the player has to pass a metal hoop along a  twisted piece of wire without letting the hoop  touch the wire. Usually all the associated electronics does is ring a bell to indicate when the  player has lost. The version described here has  a few extra features to make things a bit more  exciting, adding a time limit to the game and a ticking sound during play.  Two 555 timer ICs are used to provide these  functions. IC1 is configured as a monostable which controls the time allowed for the  game, adjustable using potentiometer P1. IC2  is a multivibrator to provide the ticking and Two 555 timer ICs are used to provide these  functions. IC1 is configured as a monostable which controls the time allowed for the  game, adjustable using potentiometer P1. IC2  is a multivibrator to provide the ticking and he continuous buzz that indicates when the  player has touched the wire wit...

Wire Loop Game

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In the ‘Wire Loop Game’, a test of dexterity,  the player has to pass a metal hoop along a  twisted piece of wire without letting the hoop  touch the wire. Usually all the associated electronics does is ring a bell to indicate when the  player has lost. The version described here has  a few extra features to make things a bit more  exciting, adding a time limit to the game and a ticking sound during play.  Two 555 timer ICs are used to provide these  functions. IC1 is configured as a monostable which controls the time allowed for the  game, adjustable using potentiometer P1. IC2  is a multivibrator to provide the ticking and Two 555 timer ICs are used to provide these  functions. IC1 is configured as a monostable which controls the time allowed for the  game, adjustable using potentiometer P1. IC2  is a multivibrator to provide the ticking and he continuous buzz that indicates when the  player has touched the wire wit...